![]() ![]() There are indeed Mega Man leftovers in the game, but TrebleTrouble's presentation was.lacking, and there's no need to point out things like the intro scene attached to the levels (a lot of games use level data for multiple purposes). I see only one USA and one Europe MM2 ROM in no-intro, however I don't have the NES sets so I can't check. Both are USA versions because it is titled Mega Man, not Rock Man. I had 2 copies of the game at one time - one listed Crash Man correctly, the other lists him as the original Clash Man. In my experience there should be at least 2 versions of the American game. ![]() Since we're pointing out secrets hidden in the game's backgrounds, how about the Big Dipper at the end of Crash Man's level, as pointed out in this old NeoGAF post? - Rabidabid 17:27, 24 January 2011 (EST) "Emptiness" is very appropriate for unused tile slots. Accordin' to my copy of NJStar, 明き (aki) = "emptiness". Sorry! :P I found this in several places within the enemy graphics. ![]() Oops, looks like I've saved you the trouble of doing that. I knew porting it over from my wiki would do that thing some good! Thanks for the confirmation, I knew it needed it, like some of the other things I ported over. I'll re-rip the Metool thing and the Flash Man things tomorrow. BMF54123 18:58, (EDT)Īlso holy crap that flower! Has anyone noticed that before? I'd be amazed if something like that went unnoticed this long. The Flash Man platforms and background tile and the Crash Man Metool thing are all definitely unused. The Metal Man tile is part of a gear platform, and all the Wood Man tiles are most likely used (the green leafy one is, I checked). I'd prefer to individually re-rip any tiles we know for certain are unused, rather than use that blob from "Sprites INC". ![]()
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